simworld/src/entity/registry.h

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#ifndef ENTITY_REGISTRY_H
#define ENTITY_REGISTRY_H
#include <stdlib.h>
#include "../error.h"
struct entity_registrant_t {
const char *name;
char tile;
};
enum error_t entity_registrant_init(
struct entity_registrant_t *,
const char *, char
);
void entity_registrant_free(struct entity_registrant_t *);
struct entity_registry_t {
struct entity_registrant_t *entities;
size_t size;
};
enum error_t entity_registry_init(struct entity_registry_t *);
void entity_registry_free(struct entity_registry_t *);
enum error_t entity_registry_append(
struct entity_registry_t *,
struct entity_registrant_t *
);
#endif