refactor server sockets so they're a bit cleaner
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5814e512ba
commit
0c80ea5f10
@ -1,5 +1,6 @@
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// sock.c
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#include <assert.h>
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#include <unistd.h>
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#include <sys/socket.h>
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#include <sys/un.h>
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@ -7,6 +8,8 @@
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#include "sock.h"
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enum error_t sock_init(int *sockptr) {
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assert(sockptr != NULL);
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int const sock = socket(AF_UNIX, SOCK_STREAM, 0);
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if (sock < 0) goto sock_init_error;
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9
server/src/data.h
Normal file
9
server/src/data.h
Normal file
@ -0,0 +1,9 @@
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#ifndef DAEMON_DATA_H
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#define DAEMON_DATA_H
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struct data_t {
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int socket;
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int socket_accept;
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};
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#endif
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@ -11,15 +11,27 @@
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#include "opts.h"
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#include "sock.h"
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#include "data.h"
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static void handle_signal(int _) {
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remove("/tmp/swd.sock");
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remove(SOCK_PATH);
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exit(0);
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}
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enum error_t game_loop(struct data_t *data) {
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char buffer[1024] = { 0 };
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read(data->socket_accept, buffer, 1024);
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write(data->socket_accept, buffer, 1024);
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return ERR_OK;
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}
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int main(int argc, char **argv) {
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enum error_t err = ERR_OK;
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struct data_t daemon_data = { 0 };
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signal(SIGINT, handle_signal);
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signal(SIGTERM, handle_signal);
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@ -33,35 +45,16 @@ int main(int argc, char **argv) {
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err = opts_init(&options);
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if (err) goto handle_error;
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int sock;
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err = sock_init(&sock);
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err = sock_loop(&daemon_data, game_loop);
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if (err) goto handle_error;
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// Can I move this into its own function that takes a function pointer?
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for (int sock_accept; ;) {
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sock_accept = accept(sock, NULL, NULL);
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if (sock_accept < 0) { err = ERR_SOCKET; goto handle_error_socket; }
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char ibuf[1028] = { 0 };
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// Just echoing everything back for now
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read(sock_accept, ibuf, 1028);
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write(sock_accept, ibuf, 1028);
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close(sock_accept);
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}
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close(sock);
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remove("/tmp/swd.sock");
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opts_free(&options);
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return ERR_OK;
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handle_error_socket:
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close(sock);
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remove("/tmp/swd.sock");
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handle_error:
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if (options.daemonise) syslog(LOG_ERR, "%s", ERROR_STRS[err]);
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opts_free(&options);
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handle_error_pre_opts:
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printf("ERROR: %s\n", ERROR_STRS[err]);
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return err;
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@ -1,5 +1,6 @@
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// sock.c
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#include <assert.h>
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#include <stdio.h>
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#include <unistd.h>
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#include <sys/socket.h>
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@ -8,26 +9,65 @@
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#include "sock.h"
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enum error_t sock_init(int *sockptr) {
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assert(sockptr != NULL);
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int const sock = socket(AF_UNIX, SOCK_STREAM, 0);
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if (sock < 0) goto sock_init_error;
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struct sockaddr_un sa = { 0 };
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sa.sun_family = AF_UNIX;
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strcpy(sa.sun_path, "/tmp/swd.sock");
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// Socket path should be a shared setting between server and client
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remove("/tmp/swd.sock");
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strcpy(sa.sun_path, SOCK_PATH);
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remove(SOCK_PATH);
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// Should be redundant but it doesn't hurt to be sure
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if (bind(sock, (struct sockaddr *)&sa, sizeof(sa))) goto sock_error;
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if (listen(sock, 4096) < 0) goto sock_error;
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*sockptr = sock;
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return ERR_OK;
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sock_error:
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close(sock);
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remove("/tmp/swd.sock");
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sock_free(&sock);
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sock_init_error:
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return ERR_SOCKET;
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}
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void sock_free(int const *sockptr) {
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assert(sockptr != NULL);
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close(*sockptr);
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remove(SOCK_PATH);
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}
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enum error_t sock_loop(struct data_t *data, gameloop_fn fn) {
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assert(data != NULL);
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enum error_t err = ERR_OK;
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if ((err = sock_init(&data->socket))) return err;
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for (int sock_accept;;) {
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if ((sock_accept = accept(data->socket, NULL, NULL)) < 0) {
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err = ERR_SOCKET;
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goto sock_loop_end_pre;
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};
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data->socket_accept = sock_accept;
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if ((err = fn(data))) goto sock_loop_end_pre;
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close(data->socket_accept);
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continue;
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sock_loop_end_pre:
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close(data->socket_accept);
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goto sock_loop_end;
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}
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sock_loop_end:
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sock_free(&data->socket);
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return err;
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}
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@ -3,6 +3,15 @@
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#include "error.h"
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#include "data.h"
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#define SOCK_PATH "/tmp/swd.sock"
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// Socket path should be a shared setting between server and client
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enum error_t sock_init(int *);
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void sock_free(int const *);
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typedef enum error_t (* gameloop_fn)(struct data_t *);;
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enum error_t sock_loop(struct data_t *, gameloop_fn);
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#endif
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