simulation thread created and socket response handler actually uses the mutex now

This commit is contained in:
snit 2024-10-27 23:41:10 -05:00
parent 693c238664
commit 307323e561
5 changed files with 80 additions and 16 deletions

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@ -1,6 +1,10 @@
#ifndef ERROR_H
#define ERROR_H
// TODO: Most of these aren't even errors used in this library.
// I should trim this down to only the ones belonging to the library, and make
// new enums for the client and server. Perhaps I can leverage __ERR_COUNT to
// have the client/server-specific enums start where this one ends
enum error_t {
ERR_OK,
ERR_INPUT,
@ -14,6 +18,7 @@ enum error_t {
ERR_INVALID_REQUEST,
ERR_REQUEST_FAILED,
ERR_THREAD,
ERR_MUTEX,
__ERR_COUNT,
};

View File

@ -14,7 +14,8 @@ char const *const ERROR_STRS[] = {
"JSON DESERIALISATION",
"INVALID REQUEST",
"REQUEST FAILED",
"THREAD INITIALISATION"
"THREAD INITIALISATION",
"MUTEX ERROR",
};

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@ -1,5 +1,6 @@
// main.c
#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
@ -23,6 +24,34 @@ static void handle_signal(int signal_no) {
}
static enum error_t simulation_thread_body(struct game_data_t *data) {
assert(data != NULL);
// TODO: An actual game loop lol
printf("Hello, world!\n");
return ERR_OK;
}
static enum error_t simulation_thread(
pthread_t *pthread,
struct game_data_t *data
) {
assert(pthread != NULL);
assert(data != NULL);
int err = pthread_create(
pthread, NULL,
(void *(*)(void *))simulation_thread_body, data
);
if (err != 0) return ERR_THREAD;
return ERR_OK;
}
int main(int argc, char **argv) {
// Set up variables
enum error_t err = ERR_OK;
@ -60,11 +89,18 @@ int main(int argc, char **argv) {
entity_init(&data.world.entities[26], 2, 2, 6);
// Make a gap in the entity array to see if "ghost" entities remain
// Socket handling
// Socket handler thread
pthread_t pthread_socket;
err = socket_thread(&pthread_socket, &data);
if (err) goto handle_error;
// Simulation thread
pthread_t pthread_simulation;
err = simulation_thread(&pthread_simulation, &data);
if (err) goto handle_error;
// Join threads
// TODO: A way to shut down the program properly
pthread_join(pthread_socket, (void **)&err); // No way this is correct lol
if (err) goto handle_error;

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@ -4,10 +4,18 @@
#include "request.h"
static struct response_t response_failure(
struct request_t const *request
) {
assert(request != NULL);
return (struct response_t){ request->type, false, NULL };
}
static void handle_request_get_world_data(
struct response_t *response,
struct request_t const *request,
struct game_data_t const *ctx
struct game_data_t *ctx
) {
assert(response != NULL);
assert(request != NULL);
@ -16,11 +24,24 @@ static void handle_request_get_world_data(
// TODO: World creation isn't set up yet, so the world-id parameter isn't
// useful right now, but make sure to use it later when it is set up
struct response_body_get_world_data_t *body = response->body;
struct response_body_get_world_data_t *body =
malloc(sizeof(struct response_body_get_world_data_t));
if (body == NULL) goto error;
response->body = body;
if (pthread_mutex_lock(&ctx->world_lock) != 0) goto error;
body->world = ctx->world;
if (pthread_mutex_unlock(&ctx->world_lock) != 0) goto error;
response->type = request->type;
response->success = true;
return;
error:
free(body);
*response = response_failure(request);
}
@ -35,14 +56,10 @@ struct response_t handle_request(
switch (request->type) {
case REQUEST_GET_WORLD_DATA:
response.body = malloc(sizeof(struct response_body_get_world_data_t));
if (response.body == NULL)
return (struct response_t){ request->type, false, NULL };
handle_request_get_world_data(&response, request, ctx);
return response;
default:
return (struct response_t){ 0 };
return response_failure(request);
}
}

View File

@ -67,14 +67,12 @@ static enum error_t socket_handle(struct game_data_t *data) {
}
static void *socket_thread_body(void *data_void) {
assert(data_void != NULL);
struct game_data_t *data = (struct game_data_t *)data_void;
static enum error_t socket_thread_body(struct game_data_t *data) {
assert(data != NULL);
enum error_t err = ERR_OK;
if ((err = socket_init(&data->socket))) return (void *)err;
if ((err = socket_init(&data->socket))) return err;
for (int sock_accept;;) {
if ((sock_accept = accept(data->socket, NULL, NULL)) < 0) {
@ -95,12 +93,19 @@ error_pre:
error:
socket_free(&data->socket);
return (void *)err;
return err;
}
enum error_t socket_thread(pthread_t *pthread, struct game_data_t *data) {
int err = pthread_create(pthread, NULL, socket_thread_body, data);
assert(pthread != NULL);
assert(data != NULL);
int err = pthread_create(
pthread, NULL,
(void *(*)(void *))socket_thread_body, // I want to cry tf is this
data
);
if (err != 0) return ERR_THREAD;
return ERR_OK;