initial setup
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commit
3a0691aa3b
1
.gitignore
vendored
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1
.gitignore
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build/
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32
CMakeLists.txt
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32
CMakeLists.txt
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cmake_minimum_required(VERSION 3.10)
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# Set the project name and specify the languages
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project(simworld LANGUAGES C)
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# Set compiler flags
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wall -Wextra -Wformat=2 -Wshadow -Wwrite-strings -Wstrict-prototypes")
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# Specify the source directory
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set(SOURCE_DIR ${CMAKE_SOURCE_DIR}/src)
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# Create a list of source files
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file(GLOB_RECURSE SOURCES ${SOURCE_DIR}/*.c)
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# Create the executable from the source files
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add_executable(${PROJECT_NAME} ${SOURCES})
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# Dependencies
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(LUA REQUIRED lua)
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target_link_libraries(${PROJECT_NAME} ${LUA_LIBRARIES})
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target_include_directories(${PROJECT_NAME} PRIVATE ${LUA_INCLUDE_DIRS})
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# `#define DEBUG` if `cmake -DCMAKE_BUILD_TYPE=debug`
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if(CMAKE_BUILD_TYPE STREQUAL "debug")
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -g")
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target_compile_definitions(${PROJECT_NAME} PRIVATE BUILD_DEBUG)
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else()
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set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -O2")
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target_compile_definitions(${PROJECT_NAME} PRIVATE BUILD_RELEASE)
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endif()
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18
README.gmi
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18
README.gmi
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# Simworld Lite
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Simworld is a zero-player game in which players create simulated environments and ecosystems that run with no user intervention. The environments and the creatures that inhabit them are all completely defined through user-created mods. Though there's no real goal to the game, a good challenge is to create ecosystems that are self-sustaining and can thus run indefinitely.
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Note: I'm not galaxy-brained enough to do the full idea at the moment, so this is the "lite" version, contianing only the bare minimum to make the idea work.
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## Build from Source
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### Dependencies
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* CMake
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* Lua 5.4
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### Building
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```
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mkdir -p build/
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cd build/
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cmake ..
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make
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./simworld
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```
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45
build.sh
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45
build.sh
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#!/bin/sh
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set -e
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run_exe=0
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## Ensure first argument is correct
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if [ "$1" = "debug" ]; then
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debug=1
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elif [ "$1" = "release" ]; then
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debug=0
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else
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echo "Run as '$0 debug' or '$0 release'"
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exit 1
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fi
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## Ensure second argument is correct
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if [ "$2" = "run" ]; then
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run_exe=1
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fi
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## Ensure its run in the right place
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if ! [ -f "CMakeLists.txt" ]; then
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echo "Run in the project root"
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exit 1
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fi
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mkdir -p build
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cd build || exit
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if [ ${debug} -eq 1 ]; then
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echo debug
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cmake -DCMAKE_BUILD_TYPE=debug ..
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else
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echo release
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cmake -DCMAKE_BUILD_TYPE=release ..
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fi
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make
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if [ ${run_exe} -eq 1 ]; then
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./simworld
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fi
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cd ..
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8
src/main.c
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8
src/main.c
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// main.c
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#include <stdio.h>
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int main(void) {
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puts("Hello, world!");
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return 0;
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}
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