38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
# TODO
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A list of things I'd like to accomplish
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## In Progress
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* Add a lua modding API
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* Load mods
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* Handle mod dependencies
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## Completed
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* Specify mods directory
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* Tick-based game loop
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* Split game ticking and socket connecting logic (can only tick on connection atm)
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* Client send request
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* Server handle request and send response
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* Client handle response
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* Have client render world data (return to pre-daemonised equivalent state)
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* Serialise data to JSON for socket data transmission
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* Send world data to client
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* Initialise a world again
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* Expose a socket or pipe on the daemon for the client
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* Create client to connect to daemon
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* Daemonise the serverside
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* Parse command line arguments
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* Split into client, server, and common library
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* Write Makefile to automate compilation
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## Planned
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* Requests/responses for more than just the complete set of world data all at once
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* Create and load worlds
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* Display environment and pan camera
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* Time controls (play/pause/speed up)
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* See creature stats
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* Remove rendering from serverside
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* Client-side resource files for each mod
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* Real error handling (right now I just pass up to main and immediately exit)
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* Portability to other UNIX-like operating systems (if changes are needed; I don't care about DOS-likes)
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* Reduce repetitiveness of JSON (de)serialisation code
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